HELPING HANDS
CASE STUDY
PROJECT DESCRIPTION
This project was created for a UX class design challenge: a mobile app prototype that supports a neighborhood favor and ride-sharing exchange platform, which our team named Helping Hands.
UX CHALLENGES
Combining two mental models might be confusing for some users. Mitigation of potential user to user conflict, as observed in other platforms such as NextDoor.
ROLE
Research, UX design
PARTNERS
Nate Lubben, Lauren Hightower, Robert Solis, Yunfan Li

PROCESS
This section focuses on some of my personal contributions to the team project. With The Future of Mobility as a starting point, our team began by conducting individual research.
TRANSPORTATION AUTOETHNOGRAPHY
I performed an autoethnography that tracked my usage of different transportation methods over the course of one week, including: Walk, Bicycle, Automobile, Bird Scooter, Lyft Rideshare, City Bus, City Light Rail.
Complete autoethnography: PDF

Autoethnography: data organization
CONTEXTUAL INTERVIEWS
Based on our first round of research we developed a “what if” question: How can community members engage in “Last Mile” mobility by using a time bank or barter system? We chose two groups when we set out to conduct contextual interviews: people engaging in “last mile” transportation, and members of co-op organizations. My focus was on the former, while the research location was a local Farmer’s Market.
Complete contextual Interview: PDF

Contextual Interviews: looking for interview opportunities
USER FLOWS
Two other design artifacts I created were a diagram for user flows and a service blueprint. Diagramming the user flows helped us to consolidate multiple app screens into one central hub (first screen shown in the SOLUTION section, below).

User Flow Diagram
SERVICE BLUEPRINT

Service Blueprint
REVISED “WHAT IF” STATEMENT
How can community members engage in “Last Mile” mobility by using a cooperative (co-op) or barter system?
SOLUTION
The proposed visual system, user endorsement, verification and onboarding processes were designed with ease-of-use, positive community engagement and safety in mind.
- Rides are assigned a value within a favor bank: a virtual community bulletin board where users trade and perform tasks.
- User endorsements, private blacklists, direct user to user communication, but no open forum; all to minimize friction between users.
- Local ambassador to assist with sign-ups, edge-case outreach and mediation.
- An equitable exchange rate that values all services equally.

Action Screens [left to right] Exchange, Earn & Endorse – Nate
Digital Prototype: InVision
FEEDBACK
The project – shared as a prototype and via multiple presentations – was met with positive responses, from peer student groups, test subjects and educators alike. Just as the project was wrapping up we stumbled upon a strikingly similar platform called Urban Helper that had just launched; we felt that it’s existence validated our effort as a worthwhile pursuit.
ROLE
SHARED ROLES
Team leader (five member student team, leadership rotated weekly between four members), personas, journey mapping, wireframing, user testing, desk research, use case scenario, contextual interviews, presentations.
PERSONAL ROLE
Transportation autoethnography, maintaining a process blog, and creating the diagrams for the service blueprint and user flows.
NEXT STEPS
One future possibility that I came up with was Helping Hands Jr: A companion app for children, revolving around shared activities like free play, after school study and making friends. Plus integration with Helpings Hands for adult mentoring, babysitting and parent carpooling.